Focus Tours
Accompanying the exhibitions Michel Majerus – Early Works, Christopher Kulendran Thomas – Another World and Atiéna R. Kilfa – The Unhomely, several focus tours offer the opportunity to approach the exhibition by means of in-depth insights, different accesses and voids in addition to regular exhibition guided tours. For these occasions, art mediators Anjouna Novak, Jeanne-Ange Wagne and Raoul Zoellner invite conversation partners for a joint exchange.
Participation included in the exhibition ticket
Prior registration via mediation@kw-berlin.de
Limited number of participants
Atíena R. Kilfa – The Unhomely
With Jeanne-Ange Wagne, Sebastjan Brank and Ilaaf Khalfalla
- 11 January 23, 5 pm
In English
Free admission. Limited capacity.
Registration via mediation@kw-berlin.de
On the Trail of the Unhomely
Atiéna R. Kilfa’s three-part installation The Unhomely invites us to pause and reflect. Based on the fact that the title of the exhibition is a literal translation of the German term “das Unheimliche” (the uncanny) into English, we want to trace together within the two-hour focus tour the topos of the uncanny treated in the work and examine approaches in art and media studies in this regard. We will begin with the Freudian understanding of the “uncanny” and move on to subject categories and case studies ranging from the fashion industry to internet phenomena such as Instagram accounts. In doing so, Kilfa’s work is central to the considerations. We fill the silent space created by the work with thoughts and reflections in order to subsequently question and illuminate them.
Christopher Kulendran Thomas – Another World
With Anjouna Novak and Corinna Iris Tröger
- 14 December 22, 5 pm
- In German
- Free admission. Limited capacity.
- Registration via mediation@kw-berlin.de
Which perception corresponds to the truth? A sensual-participative exhibition visit with Anjouna Novak and Corinna Iris Tröger
Entering the first room of the exhibition Another World by Tamil artist Christopher Kulendran Thomas, loud voices immediately become audible. Accompanied by changing, intense background noises, loud music in between. The sound belongs to a large, five-panel screen. Moving images can be seen there, changing in rapid succession. Opposite, endless, densely overgrown forest areas can be seen on a huge screen.
What can be seen here? What do the voices and sound convey?
Participants are invited to explore The Finesse video work in three groups. The focus will be on narrowing down the different sensory perceptions. In an active exchange, we then ask ourselves the questions: what is the subject of the video work? Which of the different perceptions corresponds to the truth? How are realities and stories constructed from subjective perceptions?
Michel Majerus – Early Works
With Raoul Zoellner and Paul Ferenes
- 16 November 22, 5 pm
- In English
- Free admission. Limited capacity.
- Registration via mediation@kw-berlin.de
Youth of the Eurozone
All I have ever seen of live Michel Majerus was a youtube video in which he appears shy and introvertive. While working my way into his works, I kept focusing more on the person than his paintings. Wikipedia told me he was born in Esch-sur-Alzette. I visited the place on Google Maps and read reviews about its main tourist attraction on Tripadvisor — a decommissioned mine. From there it only takes 6 minutes to cross borders to France. If you drive the other way you get to Belgium and end up in the Netherlands. This is where Rotterdam Hardcore and Gabber started to make their influence on mainstream youth culture in the Eurozone, around the same time when DOOM was released for MS-DOS, Playstation and Sega. This video-game was played by kids in Esch-sur-Alzette, Rotterdam and still a generation later by kids like me in Berlin. We all grew up with the same Cornflakes packages and ads for the same plastic action figures that kept flickering on TV screens. While products from the US and McDonald’s franchises flooded much of the European market, Majerus finished art school, moved to Berlin and started to freeze the hectic flux of flickering logos and vectorized graphics. In this focus-tour we will look at the ways in which Hardcore Techno and early video games influenced the youth of the Eurozone.